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Abandoned

Designed an abandoned interior environment utilizing Blender for modeling, Substance Painter for texturing, and Unreal Engine for final scene assembly and rendering. Inspired by The Last of Us, the project aimed to capture a post-apocalyptic feel with intricate details, realistic lighting, and environmental storytelling. It involved advanced material setups, modular asset creation, and optimization for real-time performance in Unreal Engine.
I hope you like it.