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Ronin Female Character

This project showcases a Ronin-inspired female character, meticulously crafted through a multi-software workflow. The character was sculpted in ZBrush, ensuring detailed anatomy and facial features. Retopology was completed in Blender to optimize the mesh for animation and rendering. The character's traditional Ronin attire was designed in Marvelous Designer, bringing realistic fabric simulation and intricate detailing. Finally, the scene was rendered in Unreal Engine 5, taking full advantage of its lighting and rendering capabilities to bring the character to life in a dynamic and immersive environment.